How to Use Ship-or-Kill Decision Score
The Ship-or-Kill Decision Score evaluates your project on multiple dimensions including user traction, revenue signal, time invested, competing opportunities, and emotional attachment to produce an actionable verdict.
Bottom Line
This tool scores your side project across traction, market signal, effort invested, and opportunity cost to deliver a SHIP, ITERATE, or KILL recommendation.
Ship-or-Kill Decision Score
Get a brutally honest SHIP, ITERATE, or KILL verdict on your side project based on traction and market signal.
On This Page
What It Does
Use the calculator with intent
The Ship-or-Kill Decision Score evaluates your project on multiple dimensions including user traction, revenue signal, time invested, competing opportunities, and emotional attachment to produce an actionable verdict.
Founders and makers struggling to decide whether a side project deserves more time or should be abandoned.
Interpreting Results
Read the verdict alongside the dimension breakdown rather than as a single number. SHIP means traction and economics justify going harder; KILL means the signal is absent and the opportunity cost is real; ITERATE means one or two dimensions are dragging an otherwise viable project down. The honest move is to act on the weakest dimension, and to treat hours already spent as sunk: they explain your attachment but should not buy the project more time on their own.
Input Steps
Field by field
- 1
Enter effort invested
Enter total hours spent so far and hours you can put in per week. These set the opportunity-cost dimension. Be honest about hours already spent; they are sunk and should not, on their own, justify continuing, but the engine uses them to weigh how much more runway you are committing.
- 2
Enter traction
Enter paying customers, MRR, free users, and week-over-week growth. Paying customers and revenue are the strongest signals; free users matter only as a top-of-funnel pool. Growth percent is what separates a project gaining momentum from one quietly stalling.
- 3
Enter economics and market
Enter monthly cost, monthly revenue, number of competitors, your distribution channel, and your differentiation. A project that is cash-negative with many competitors and no clear edge scores low even if you enjoy building it.
- 4
Read the verdict and dimensions
Read the composite score, the SHIP, ITERATE, or KILL verdict, the per-dimension breakdown, and the suggested next steps. The dimension scores tell you why: a project can score low overall but reveal one strong dimension worth doubling down on, or one fatal weakness to fix before continuing.
- 5
Re-run after a focused sprint
If the verdict is ITERATE, pick the weakest dimension, run a focused sprint against it, and re-run. The tool is most useful as a recurring checkpoint: a project that does not move its weakest dimension after a genuine effort is usually telling you to kill it.
Common Scenarios
Use realistic starting points
Early traction, worth iterating
Paying customers / MRR
5 / 100
Week-over-week growth
5%
Hours spent
200
A handful of paying customers and steady growth usually scores ITERATE rather than KILL. Watch which dimension is weakest; that is the focus for the next sprint before you re-run.
No signal after heavy effort
Paying customers / MRR
0 / 0
Hours spent
500
Competitors / differentiation
many / none
Heavy hours with zero revenue, no differentiation, and a crowded market pushes the verdict toward KILL. Watch how little the sunk hours move the score; that is the tool refusing to reward the sunk-cost fallacy.
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Questions people ask next
The short answers readers usually want after the first pass.
Sources & References
- The Sunk Cost Fallacy — The Decision Lab
- The Real Startup Book: Pivot or Persevere — Eric Ries
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